Mass effect strategy guide pdf free download






















Skip to main content. By using our site, you agree to our collection of information through the use of cookies. To learn more, view our Privacy Policy. Log In Sign Up. Download Free PDF. Curvy Weakest. The game is set within the Andromeda Galaxy during the 29th century, where humanity is planning to populate new home worlds as part of a strategy called the Andromeda Initiative.

The player assumes the role of either Scott or Sara Ryder, an inexperienced military recruit who joins the Initiative and wakes up in Andromeda following a year sleeper ship journey. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book.

Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved. Unauthorized or unlawful copying or downloading expressly prohibited. The Normandy Revisited Objective 1: Visit Noveria; Speak to Anoleis Objective 1: Speak with Captain Anderson Objective 2: Speak with Harkin or Barla Von Objective 4: Reconvene with the Council Noveria Maps Virmire Assignments COM Protected by copyright.

In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled the very fabric of space and time. They called it the greatest discovery in human history. And everything you need to know to start a career with the human Systems Alliance is found within this section. Inside these pages there are sections on weapons, equipment, and their manufacturers, and also about the talents available to Shepard, squad members, and the various classes.

Refer to the planetary database when you need to sort out the details of where you want to go next. Browsing the local merchants or planning a bit of off-world exploration? The following sections outline the profile creation process. Should you choose to make a custom agent, the following sections open up for you.

The Quick-start characters offer little customization. Choose Custom Male or Custom Female to access the next section of character customization. TIP 6 Protected by copyright. Your childhood was spent on ships and stations as they transferred from posting to posting, never staying in one location for more than a few years. You were born and raised on Mindoir, a small border colony in the Attican Traverse.

When you were 16, slavers raided Mindoir and slaughtered your family and friends. You were saved by a passing Alliance patrol, and you enlisted with the military a few years later. You were an orphan raised on the streets of the great megatropolises covering earth. You escaped a life of petty crime and underworld gangs by enlisting with the Alliance military when you turned Each background choice comes with certain bonuses that directly affect your desired style of play.

Your choice affects dialogue during the story and assignments made available at certain points of your career. Trapped in an extreme survival situation, you had to overcome physical torments and psychological stresses that would have broken most people.

You survived while all those around you fell, and now you alone are left to tell the tale. Early in your military career you found yourself facing an overwhelming enemy force. You risked your own life to save your fellow soldiers and defeat the enemy despite the impossible odds. Your bravery and heroism have earned you medals and recognition from the Alliance fleet. Throughout your military career, you have held fast to one basic rule: Get the job done.

Your reputation for ruthless efficiency makes your fellow soldiers wary of you. But when failure is not an option, the military always goes to you first.

Paragon Vs. Renegade Backgrounds For a more comprehensive view of the morality system, see the morality section in this chapter. Use the combinations identified here to dictate your background selection and gain the best possible bonuses for your new character: Paragon: A Spacer, War Hero gains the best Paragon point bonus. Renegade: An Earthborn, Ruthless background yields the best Renegade point bonus.

For example, you could take an Engineer with poor combat skills and give him a Sniper Talent. Facial remodeling allows a high variety of agent appearances. With some work, you can create a fully customized character. Select Cycle Presets to view the various random faces to use as a baseline to work with. Then enter each subsequent customization menu to adjust their associated parameters. You can choose among various aspects that can otherwise be fully automated.

Make choices depending on how immersed in the game you want to be. The player and henchmen also take half damage Only Minions scale more slowly than the player. All enemies scale as quickly as the player. It tracks all the critical path missions required to complete the ultimate task of saving mankind from utter extinction.

New missions and assignments are highlighted in their respective categories until viewed once. At any time, the agent has the ability to mark all entries as viewed by pressing the 3 button or sorting the main entries either by name or by time received; this is done by pressing 4 button. However, agents can choose to undertake many assignments varying from very easy to extremely difficult to assist in building their intragalactic reputation and increase personal experience.

Taking these assignments earns agents tons of extra credits to assist in the procurement of some really big guns! Assignments are separate from the main story; they are purely optional but provide a deep experience for those agents who want to explore all the systems in the known galaxy. NOTE NPCs who trigger optional assignments often have proper names or titles, as opposed to random and nameless civilians who wander the various worlds.

NOTE CODEX Agents who travel widely across the galaxy and readily investigate their surroundings collect a vast array of new knowledge on topics ranging from extinct alien races to FTL drives to distant planetary systems. Each time the agent encounters a new subject, the Codex icon flashes briefly on the right side of the HUD, indicating that a new entry is now viewable in the Codex.

Agents interested in accumulating mind-bending amounts of galactic knowledge are encouraged to review the Galactic Codex. Primary in-game Codex entries are also equipped with automatic audio playback. There are two main parts to this screen: the Equipped Item box and the Selected Item box. The latter is linked directly to the list of available items currently displayed. The Equipped Item Box shows context-sensitive attributes of the item currently on the agent. Agents inevitably amass a collection of weapons and equipment through their missions and assignments.

Only the main character has the Paragon and Renegade bars but the rest of the display is the same. But most importantly, this screen is where Talent Points are assigned their slots in the Talent tree.

Each time a character levels up, points are awarded to improve the class-specific talents. Note that each locked Talent bar is unlocked by spending enough points in the talent right above it in the list.

Initially only the first few ranks in each talent will be available; the rest will be grayed out. Every time you gain a level, one more rank becomes available. The Load screen tracks a maximum of 10 of your previously saved games from the current career.

When selected, each save file displays the physical location the squad was in, game time played so far at that save point, plus a last played date to track your progress. You may then allocate it elsewhere.

For more information on the starting and unlockable specialization talents, flip ahead to the Military Specialization section. The Options screen provides the ability to change the settings or career options as discussed in a previous section. Read through the following sections to get a feel for what you can expect from the six character specializations in Mass Effect. Each of the Specialist bonus talents are covered in the following chapter: Warfare. NOTE Each career has a limited number of save slots and any additional saves you make will prompt you to overwrite previous files.

You only have ten save slots but each subsequent save gets a higher number. Eventually, you could have an assortment of saves from across a career that are not necessarily sequential Save 1, Save 10, Save 60, for example.

Always have a backup save right before important events as outlined in the walkthrough chapters so you can go back to that load point should anything undesirable happen, or you miss a chance to cue a certain mission, etc. TIP in relation to sound effect volume, increasing the sensitivity of camera and sighting movement for experienced FPS gamers, even adjusting graphic effects such as film grain to change the way the video looks on your monitor.

If so, you should be a Soldier. If you prefer hanging back, playing defensively, and managing the squad in a support role, or prefer fighting from a distance, you may want to play an Infiltrator. For a full breakdown of all the talents, including specialization-specific talents, flip ahead to the comprehensive chapter on Warfare. Soldiers begin the game with skills in pistols and assault rifles; they have improved health and the ability to wear medium combat armor.

Fitness Soldiers are generally the easiest class with which to get through the game. TIP 5th point in Assault Training Talent For descriptions of the talents and abilities, flip to the relevant sections in the Combat chapter. They use biotic abilities and advanced healing skills to defend allies, though they also can disrupt opponents with biotic or tech attacks. They are more efficient at tech and biotics than other classes, but these skills come at the expense of combat.

Sentinels can use only light armor and receive less advanced weapon training in pistols, and only through their Sentinel talent.. Adepts are biotic specialists. They start out equipped with pistols and light armor, but the true strength of the Adept lies in the upgradeable implants that give them their biotic powers.

These powers can be used to lift or throw objects, boost their shields and disable or destroy enemies. Infiltrators are trained to use Omni-tools, but their focus is decryption and offensive abilities rather than healing.

They can train with pistols or sniper rifles, and can wear medium armor. Vanguards are biotic warriors. They combine offensive biotic abilities and weapons training to quickly take down opponents.

They are especially deadly at short range. They can train with pistols and shotguns, and can learn to wear medium armor. You can then start over. Part of the enjoyment of customizing your squad is the strategic assignment of Talent points.

Often when dealing with civilians, squad mates, and various NPCs, general dialogue options may not quite get your meaning across. If your persuasion ability scores are high enough, you can choose extra ways to direct the conversation: through Charm or Intimidation.

Paragons charm people into seeing things their way. Renegades prefer to intimidate to get their point across. The choice is yours, but here is the simplest generalization: Paragons do the right thing in the right way. Renegades get the job done by whatever means necessary. Shepard is ultimately trying to save humanity.

Regardless of your actions during the story, that goal stays the same. The morality system of Paragon and Renegade is the evolution of the typical good versus evil alignment spectrum into two independent scales. Essentially, while the goal stays the same, the methods used to reach that goal differ: hence Paragon vs.

The tradeoff between the two morality scales is that there are a limited number of opportunities to increase either scale found throughout the story to percent. As each morality scale increases, new options open up in dialogue and various additional subplot assignments occur. You have several options to divide up the available morality points between the two scales. You might strive to be percent Paragon, percent Renegade or somewhere in between, possibly trying to distribute points equally and achieve a balance.

However, given this relationship and certain Xbox Live achievements! Filling each of the five points or sections unlocks new subplot assignments or Talents and their respective abilities. It is only possible to get six out of the ten total morality rewards during a single playthrough of the game.

NOTE Protected by copyright. You must have a talent score equal or greater to the difficulty level of the persuasion opportunity. The numerical scoring system that drives persuasion opportunities is invisible to players, but generally if you see a red or blue option during a conversation, your Charm or Intimidate talents are sufficiently developed. Alternatively, if you see grayed-out options, that means the persuasion options were too difficult and you must improve your associated talent score from its current level.

Each of those points on both scales has an associated reward. Additional spaces for further point allocation are unlocked by filling the Paragon or Renegade bars through your decisions made in conversations. Below is a summary of the bonuses achieved by filling each bar. Verbal options and sometimes actions speak louder than words!

You choose one after you have weighed the options with the careful use of the g. Dialogue choices on the right side of the dialogue wheel steer the conversation towards a quick conclusion. Dialogue options on the left side of the wheel draw out a conversation and possibly yield more information. In rare instances, an action which speaks louder than words replaces one of the dialogue options and makes the scene more intriguing and enjoyable for some.

Dramatic instances like the one above can readily be appraised by considering your immediate choices in a conversation and recognizing where the options are positioned around the middle of the dialogue wheel.

NOTE 14 Protected by copyright. That said, the Alliance Command is a very busy organization. Romantic subplots considered sidequests are controlled by creative dialogue choices with key characters, and as romances are kindled, they can also be abruptly cancelled by saying the wrong thing to the wrong person at the wrong time. The Reapers have at last come to Earth and these warnings can no longer be ignored. You are Commander Shepard, the first human spectre and elite soldier of the Alliance, tasked with uniting the galaxy in the fight to stop the Reapers destroying everything you hold dear.

In your hands lies the fate of the entire Milky Way but luckily, this time, you are no longer alone. Expanded with never before seen works of art, this new edition delves deeper than ever into the sci-fi saga that changed video games forever.

Experience the evolution of the aliens, planets, ships, and technology that define this iconic science fiction universe, as the developers who brought BioWare's masterpiece to life take you from the earliest design sketches through to the meticulous final renders.

Brimming with concept art and commentary, this expanded edition is the ultimate companion to one of the greatest series in the history of gaming! The thrilling prequel to the award-winning video game from BioWare Every advanced society in the galaxy relies on the technology of the Protheans, an ancient species that vanished fifty thousand years ago.



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