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The game Vampire's Fall: Origins is surrounded by Vampires. For some years the villagers of Vamp'lre have enjoyed a life full of happiness and peace. Rumors have started to spread about dark magic which has made people worried.

Fearing the rumors to be true the main character of the game set off to look for the Witchmaster and prepare for the worst. As players progress in the game, they will be unfolding the truth. The game Vampire's Fall: Origins is an open-world game and the gameplay is adaptive. The experience of the game for players will be different depending on their playing style. The controls of the game are also very independent and players will be able to customize them according to their wishes.

All the controls of the game have been designed with the latest technology to make the gameplay much more reactive and fun for the gamers. Players will need to create their character and then choose their bloodline and they are good to go. Since the game brings back a lot of nostalgia it has attracted a lot of old-school gamers.

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The bloodsuckers went under cover, living among the animals they fed upon and diverting human history relentlessly in their favour. The bastards. Vamptre: The Masquerade - Bloodlines sees you playing a newly embraced member of the kindred' in a dark, Gothicised Los Angeles, filled with seedy bars, dodgy hotels and questionable ladies of the night.

Fundamentally an RPG with the trappings of Deus Ex's open-ended gameplay, and a collection of armaments that would make Charlton Heston blush. Bloodlines is gearing up to be the first of a new breed of action-packed first-person RPGs. Powered with the same facial animation, physics engine and general jaw-dropping magnificence as Half-Life 2, Bloodlines is shaping up to be one of the most impressive releases of next year.

Before you start running around however, sneaking, seducing, baring your teeth at old ladies and working your way up through the pointy-toothed hierarchy, you've got some important decisions to make. The character creation process and, above all, which clan you join, will have a huge effect on your game. You must first decide on your allegiance; there are seven clans available and each has its own set of physical attributes, disciplines and outlook on life.

You could be a Gangrel. Alternatively, if you've always dreamed of being an ugly deformed monster, you could be an old-school Nosferatu with limited social skills, heightened senses, pointy ears and a talent for sneaking around and looking evil. Taking into account the fact that you can play as either a boy or a girl vamp -an option that should provide some kinky connotations for one or two members of the team - this means there'll be a whopping 14 basic characters with which to tinker.

And, as you would expect from the creators of the legendary Fallout series, there's more than enough character options with which to play. You're given a set number of points to spend to mould your character as you wish,'' explains Leonard Boyarsky, the joint CEO of Troika.

So you can play about with whatever you want your Vamp to be skilled at, though things like knitting, poultry-keeping and embroidery are unsurprisingly off the menu. Ranged combat, melee combat, sneaking, seduction and persuasion are the order of the day, as well as a variety of other roleplay stalwarts. So far. A bunch of meaningless stats that have chuff-all effect on the game itself, right?

What makes the concept of Bloodlines so fundamentally thnlhng is the way in which these attributes and skills are meshed with the FPS game and the multiple ways in which you can complete your objectives. There's this house you need to get into that's being guarded, explains Leonard, when probed about the open-ended gameplay.

You can fight your way through the front, sneak your way around to the side althouqh you'll need to pick the lock on the door or go the easy way through the backyard, but then again you'd better have 'Animal Friendship' because there's a big pit-bull guarding the back door. We're just taking all this in.

Or your seduction skills if you're a female. You could perhaps dominate him. In or out of dialogue. Now I don't know about you, but personally I only have three ways of getting into my own house in no particular order: keys, doorbell, bathroom window , and I've just been told about a virtual world in which there are about seven. That's pretty cool. If you decide to go in all guns blazing, then there's a wide variety of weapons to dispose of the vamps and humans who stand in your way.

Shotguns, flamethrowers, stake guns, sub-machine guns, sniper rifles and a variety of weapons like knives and katanas can all be utilised to make a member of the undead even more dead than he was before. The bad guys won't be stupid either. Enemies will dynamically adjust to certain changes in the environment," promises Leonard. They'll take cover behind objects and change their positions if those objects are destroyed. They'll work together in combat, and know when they're outmatched to flee accordingly.

I'd be running over the green hills and far away. So the NPCs can't be that clever. But what about the blood? Count Duckula aside, haemoglobin has always featured prominently in vamp escapades and Bloodlines is no exception. Humans are cattle," explains Leonard, but they are also to be feared and respected as there are so many of them compared to the vampires.

But you'll need to feed on NPCs to get blood to power your disciplines. If you don't, the NPC will run away screaming or attack you, depending on their Al. Either way, a successful conquest will give you plenty of juice to let rip with your powers round the next corner. Unfortunately there's a price to pay for this arterial promiscuity, if you completely drain a victim of their life juice or run around gunning down innocent bystanders then you will lose humanity points.

If you stray too far away from what is morally human, you are more likely to reach a point of 'frenzy' - absolute bloodlust. In contrast, because of the open nature of the game, you can go against vampiric convention and do nice things to people bake cakes, heal sick puppies, buy fags for teens loitering outside newsagents. That kind of thing. If your humanity points start getting low then there'll be less speech options available to you and even the most sophisticated of Toreadors will start grunting, scratching their arse and gesticulating in a brutish manner.

In the past. Troika bods have proved to be absolute masters of character-dependent branching dialogue, above all in the myriad of sprawling conversations found in Fallout and Fallout 2, so dialogue in Bloodlines promises to be something pretty special. NPCs will react to your clan, your reputation and if on a previous visit you caved in their cousin's head with an iron bar then the chances are they wont be hugely receptive to you.

In turn, you'll respond through dialogue options dependant on your clan's attributes and skills, your humanity rating, the way in which you distributed your character points at the start of the game and, if you did jam an iron bar into someone's brain cavity earlier, the naughty things you've been up to during the game. At the center of the story is a conflict between warring clans.

Events unfold in the modern world against the backdrop of a stone jungle. The difference from the famous vampire game is the turn-based battles, made in JRPG-style. The gameplay contains elements of the classic quests.

The plot begins with the protagonist investigating the mysterious death of a vampire named Ivan. The game's protagonist is the ghoul Bernard. He is thrust into the intrigues of the high vampires.



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